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Material library vray

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We use the standard Windows codecs for that. jpg files, which Rhino OpenGL pipeline can handle. So we convert those files to low-quality temporary. tx image format V-Ray library materials use. The white textures are due to the fact that Rhino does not understand the. They are missing essential metadata, that is fetched from the database, and then the entire asset becomes renderable. Having the cosmos model files on the disk is not a guarantee that it would render. Most probably the database is missing the exact asset revision. The red tick in AE and the lack of geometry in the render. There are two indications that the Cosmos Assets links are broken. I believe both problems comes to moving the model file between different machines.

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